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- #FIGMA INTERACTIVE COMPONENTS HOW TO#
- #FIGMA INTERACTIVE COMPONENTS PRO#
- #FIGMA INTERACTIVE COMPONENTS FREE#
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It’s necessary to understand some key Figma elements that we are going to use, if you’re already familiar with them you can skip this part and start directly with the first tutorial (section: “Create your first Interactive Component”). Once you join the Beta, you can duplicate my design and follow along more easily.ĭownload the Figma design file → Before Starting I have created a Figma design file with the examples from this article.
#FIGMA INTERACTIVE COMPONENTS FREE#
Joining the Beta is free and once you submit the form, it should not take more than two or three days before you see Interactive Components appear in your Figma design tool. You need to sign up for the Interactive Components Beta program to start experimenting with this new feature as it is not yet available in the current stable release. Creating Your First Interactive Component.
#FIGMA INTERACTIVE COMPONENTS HOW TO#
Using Interactive Components simplifies not only the final prototype but also the logic behind it, making it easier to learn how to build, maintain and update the prototypes. In the next example, it only requires one screen and one component with two variants for the interactions, and the switch is the same so it can be duplicated as many times as needed: And if I wanted to use three switches, I would have to add even more screens and interactions. Here’s a comparison example of how the workflow will change:Īs you can see in the example above, it requires four screens and eight interactions to make the prototype work as a real product. This means that it is now possible to create a component with states (hover, active, clicked, focus) and make it interactive so that every copy of the component will inherit those same interactions by default, helping a lot in the prototyping phase. Recently, Figma rolled out the beta for the newest interactive components feature that allows defining interactions and animations directly into the variants and propagates them to every component instance. Once added, select the frame you wish to navigate to from the dropdown menu.An Introduction To Figma Interactive Components
#FIGMA INTERACTIVE COMPONENTS PRO#
Pro Tip: If navigating to a far away frame, select your first layer and click the "Add" icon next to "Interactions". The first layer will become a new flow starting point if has no other connections. The "Interaction Details" menu will then appear. To add a connection, hover over or select the first layer and drag the blue node that appears to the second layer. frames, groups, shapes, text layers, etc.). Connect layersĪdd a connection between any two layers (e.g. Trigger: The event that causes a change (on tap/click, on drag, while hovering, while pressing, key/gamepad, mouse enter, mouse leave, mouse down (click), mouse up (release)).Īction: The change that is happening (navigate to, change to, open overlay, swap overlay, close overlay, back, scroll to, open link).Īnimation: The behavior of the change (instant, dissolve, smart animate, move in, move out, push, slide in, slide out). Or they can be more complex with animated elements that move or change properties. Interactions can be simple with instate animations. They work by connecting two layers, then determining how those layers will interact with each other by adding a trigger, action, and animation. Use them to show different behaviors, effects, and navigational patterns. Interactions are the primary feature used when building a prototype.
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