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Leaping: Cyberlegs employ powerful pistons and microservos, backed by bundles of synthetic muscles. A cyberarm punch does 1D6 damage to its target wall, car, someone's head no matter. All cyberlimbs can take up to 20 points of structural damage before they are useless, and up to 30 total points of structural damage before they are destroyed.
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A gunshot wound to a cyberlimb has no pain effects you don't have to make a saving roll against shock and stun.ĭamage: Cyberlimbs can take (and dish out) a tremendous amount of damage, so much so that they are treated like machinery for the purposes of game combat. You can turn off the touch sensors with the flick of a mental switch, eliminating pain and allowing you to perform feats such as reaching into raging fires, dabbling in tanks of liquid nitrogen, and picking up red-hot pokers. Pain: Cyberarms never grow tired, allowing the wearer to hang from high places indefinitely. In combat, any crushing grip with a cyberarm will do 2D6 damage. They can crush glass and plastic to dust (although they can't crush lumps of coal into diamonds!). All cyberlimbs can easily crush light metals, woods and plastics. This gives a cyberarm tremendous gripping power. They are also much stronger than normal muscle tissue. They don't get tired, and they don't feel pain. But within limits, a cyber-equipped person can do some pretty impressive party tricks:Ĭrushing: A cybernetic arm uses synthetic muscle fibers instead of flesh and blood. Even if your arm was ten times stronger than before, the back and shoulder muscles supporting that cyberlimb wouldn't be - and they'd shred long before the artificial muscles did. The replacement limb must be able to work in concert with the remaining "meat" parts of the body. Why can't you go around lifting cars and punching down walls like the cyborgs in the comics? Simple physiology. What you won't find are people running at 200 miles an hour, bending steel bars with their hands or throwing Volkswagens around. To a point, it's true cyberlimbs can be designed with boosted strength and speed, using synthetic muscle fibers and silicon chips. The popular myth about cyberlimbs is that they enable their owners to perform all kinds of superheroic feats.
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Cyberlimbs are cybernetic arms and legs, including hands and feet, as well as additional built-in features.
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